2668_Jenny_Assignment2_Trailer
Let me introduce my character--Gogg. Dogg is a space god travels in between space.
He has a little alien gun that he uses to defeat the aliens.
Through out the video clip, there were movements tested on open pose, closed pose and some movements with a prop. (Which was my water gun)
Different result had applied to each movement.
Open Pose
These are some of the example from the clip. Dogg plays the open movements pretty ok. This indicates that the motion capture system catches the open movements pretty well.
It is easier for the camera to capture a clean shape outline (silhouette) .
These poses are successful because it was captured clearly and has no overlapping against each other.
Closed Pose:
Howe
ver the cameras in the mocap system doesn’t detect the over lapping silhouette that well (close poses). When any parts of the actors’ /actress’ body is overlapping with in the shape…the character twitches and sometimes flicks a bit. This is because the system cannot read where the model binding is going, and the system is trying to guess.
These poses aren’t successful because the poses were overlapped. (Silhouette not clear).
Or I was almost on the edge where camera cannot detect my silhouette shape.
To make it successful I needed to adjust my pose into a particular position to achieve that specific pose.
However sometimes it still doesn’t work because there is no perfect recording,
Will need to clean the key frames up after recording according on the application the model was build in.
The clip I’ve recorded hasn’t been cleaned. It is normal if there is a overlapping or twitching. Tried my best to get the best result, sooner I’ll clean the animation up for the incoming assignment.
Props:
When having a prop in hand while recording in the system, the cameras recognised the prop as part of the body as soon as you brought it in.
For my Dogg, he has an alien gun, and I had my water gun with me when I was in the mocap system. it was capturing really well. All I did was attach the gun model on to the hand bone (bip) and export a fbx file then into Motion Builder.




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