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2802-Tutorial Week 5

**Posted by Anonymous at 11:46 AM

How to Set up Character from Max > Motion Builder
1.Put the character on T-position and the character stands on the center floor of world
2.Turn off the figure mode
3.No animation
4.Export as .fbx


How to Set up Character in Motion Builder > Motion Capture
1.Build a new folder with your .fbx file and texture
2.Set a favorite path in the assets browser
3.Device→Drag om device on stage.
4.click online,live,recording →create a model binding→rename character and characterise
5.Drag your own model on stage→ rename--3d max biped temp, characterize→character input on model, and stance input on om, tick both live.


6.device→ recharacterise, reset tracking


How to Record and Plot Animation To Characters Skeleton
capture face enable

user calibration save as .omu file →recharacterise, reset tracking→click start→overwrite→ finish by T-position→stop record→take off online →non-record→choose character →plot→skeleton→change stance input→deactived→save as .fbx


How to Export Animation from Motion Builder > 3Ds Max


get out of figure mode→click biped→import .fbx and update scene→save

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