2885_Cheerio_Assignment2
Hi, everyone, this is Cheerio, with my character – Bluey~
As the theme is about weird animal, so I made this piggy like character with duck feet.
After recording all the motion captures, few problems that I found during the process:
n If you want it works better, or perfectly, you need to have the following characteristic for your character: enough length for arms and legs, thin enough, foot shouldn’t be too wide. Because, with short arm like my character, Bluey, she’s not able to touch her own face; and sometimes when she sits down, she will not be able to reach the ground. With wide foot like Bluey, when she walks, left foot always fights with right foot. With short leg like Bluey, she can’t really perform a very open action. Apart from that, of course the character itself should have a good rig. Obviously, my Bluey got some problem at her navel; I should say that is probably a rig problem.
SOLUTIONS: After some testing, I found that in order to avoid the hands goes into the stomach that the actor need to remember where are their limits for both the head and the fat body of the character. Of course we can also just make the hands slightly higher than the normal T position as Veronica has mentioned in the class. The problem of having Bluey’s foots too wide, Carl helped me with that by telling me that I need to stand with my feet leave a bit further away from each other, the result shows that it works~
n When Bluey tried to sit, I meant when he fell down, it always break the skeletons.
SOLUTION: Make the character fell down slower, and then import it into 3ds max and select the fell part key frames and scale them, make them quicker. That’s why that I gets up so slowly and carefully, and it works perfect~
n When walks for a long distance because of the area limited in the Motion capture room, and the limitation of the area that the cameras can catch, we can’t walk freely.
SOLUTION: Keep walking in at one spot, or a small area, and then drag the biped forward in max.
n The most annoying part should be this, when we import the animation into the scene, the feet of the character always goes into the floor.
SOLUTION: Well, I think the only way to fix it should be just key frame by hand, or someone need to improve this organic motion capture system, to make the system recognized the feet touching the floor.
Finally, I really enjoy myself with this new organic Motion Capture System which we don’t need to carry something too heavy with us while acting.
Currently have 0 comments: